![]() ![]() For example, that anime girl you picked up along the way may have been super useful on a siege and then she explodes two days later, destroying your car and killing your entire party (she’s a character I recommend killing off after a couple days). As is true in most roguelikes today, not every item or character you pick up is beneficial and some characters you recruit can completely end your run if you’re not careful. Of course, this also aids the game’s re-playability, as it will take dozens of hours before you suitably understand what character classes and traits work best in given situations, and which ones you should avoid like the plague or kill off, because some can end a run and you may not see it coming without being forewarned by reading a wiki or from prior experience.Īs with all roguelikes, there is a substantial learning curve involved to, “Git gud” with Death Road to Canada. ![]() There are general tutorials to get you into the game by giving you general information on traits and the like, but determining what is most ideal (or just best for your play style) takes a fair amount of time. You’ll come across a plethora of weapons, but you won’t know which character uses them best, their durability, or even overall strength of a weapon without trying them out in different situations. #Death road to canada review trialOf course, this wouldn’t be a roguelike if there wasn’t a tremendous amount of trial and error. Not only are the environments and scenarios pieced together fairly randomly, the weapons and gear you find along the way are also randomized so you may not encounter the same gun for several runs. Very few runs of Death Road to Canada are the same. Zombies don’t move quickly, but your characters can only take three hits before dying and getting overwhelmed by sheer numbers is easy, especially during sieges. ![]() Outside of the text adventure events, there’s also scavenging for supplies in real time action sequences, sieges, and more, where you directly control your characters to bludgeon the undead to… undeath. The different events that crop up may cause your characters may become fatigued, lose morale, get injured, lose weapons or food stores, or even die during these events. Your choices may have positive or negative results depending upon the skills of the characters or just the RNG (random number generator) itself. ![]() Events can pop up, like a golf course covered in zombies and you are provided options with how you would best like to handle the situation, such as firing golf balls at the zombies, entering a siege (an event where you are stuck in an area with zombies for a specific amount of time), or just try to drive away from the zombies. In the text adventure portion of Death Road to Canada, you’re treated to some of the greatest silly dialogue and humor in a roguelike, overall. You start with one or two characters that can be randomly generated or customized by the player (with perks and other bonuses, more on that later), and will happen upon weapons, ammunition, as well as other, random survivors (including dogs and goats!) who have their own traits and benefits. Gameplay is divided into text adventure segments and real time action combat at any of the places your characters stop to scavenge supplies, and characters can die in either portion of gameplay. So is Death Road to Canada worth the trip, or would you be better off just buying some things from Tim Hortons? Let’s find out.įor those who don’t know much about the genre, many roguelike games nowadays like to stick players in randomized environments and, if you die in the game, you die for real you start over from the beginning without any of the equipment, items, or survivors you found on a previous run. Replete with pixel graphics similar in vein to early 16-bit era games, players will shoot and club their ways through hundreds of flesh-hungry undead through randomly generated maps and scenarios. There will be plenty of blood, sweat, and tears, and that’s just from the zombies you’ll be annihilating on your way out of the country in Death Road to Canada. Roguelikes are a special genre- meant for those who like smacking their heads against the wall until the wall finally crumbles into dust as if to say, “Okay, I give.” Sure, you may fail the first twenty times and start all over again with nothing, but you know that eventually you’re going to drop that wall like this is Berlin in 1989. ![]()
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